Yes, more footage of the remaster has trickled out ahead its September 2 release date, where Naughty Dog's modernization efforts have been more apparent. By and large, fan response to The Last of Us Part One has been fairly tepid. Instead, at first brush, The Last of Us Part One made me wonder if there is only so much juice to be squeezed from a remaster, particularly for a game that was released in 2013 on the PS3, upgraded in 2014 for the PS4, and is now being primed for the PS5. The gut punch of a generation leap-the ache of knowing that your tech is officially outmoded-was nowhere to be found. ![]() ![]() In the remaster, you will notice that Joel's hair follicles are flecked with a few stray gray hairs, and that the shadows on his face are mildly richer, but that's about it. The problem? I could barely identify any tangible difference in fidelity. It's called The Last of Us Part One-formalizing its Godfather-like relationship with its 2020 sequel-and the graphics czars over at Digital Foundry posted a side-by-side comparison of Joel's scruffy visage so the audience could marvel at the new duds. This time, the team was resurrecting the bleak, apocalypto-Western classic The Last of Us with the processing power now available on the PlayStation 5. Naughty Dog, as it often does in the off years between major releases, unveiled its latest back-catalog remaster during 2022's patchwork E3 facsimile. So, while many of the criticisms of The Last of Us: Part 2still exist, what cannot be denied is the sheer level of effort and talent that went into creating visually-stunning animations.I spent most of my summer staring at Joel Miller's goatee. Even though the story in The Last of Us: Part 2 was divisive, there’s no denying that it was thought-provoking and emotionally wrenching – and that’s exactly what the animators hoped to achieve with their diverse array of emotions and animations. So animated eye saccades sitting on top of the eye-aim, work together to create what looks like focus and thought process.”īeing able to better detect and see the character’s emotions on camera allows players to form a deeper emotional connection to the game. On top of that, I animated small eye darts (saccades) within the character’s facial idles to try and indicate an overall thought process. Of the process, Paciello explained, “ You as a player are aiming with the controller for Ellie to look at the painting, which is triggering a ‘look at target’ placed by a designer. By the time The Last of Us 2 reached its final stage of production, Paciello estimates there are around 15,000 individually creates poses. ![]() There are approximately 20 different emotional states for the 25 main characters, which includes approximately 40 different poses for each set of emotion. In a post for PlayStation Blog, Keith Paciello, an animator at Naughty Dog, explained what goes into making the characters’ facial animations so emotive and life-like.
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